Showing posts with label perspective. Show all posts
Showing posts with label perspective. Show all posts

Wednesday, April 25, 2012

On Technology and Vendor Presentations

I hate sitting through vendor technology briefs. At the end, everyone's always asking "so, what'd you think". And, frankly, by the time some vendors' sales team is doing a technology brief, they're doing it about technology that's been around, in one form or another, for years - sometimes decades.

Technology generally tends to be iterative (even the "groundbreaking" stuff isn't all that earth-shaking if you were into the things that lead to it). As such, if you've worked with a given set of technology long enough, you can tend to predict where it's likely to (or at least "might") go. Thus, when it finally gets there - particularly when it finally gets there to the point of (sorta) being "easy" - there's just nothing all that surprising about it. So, it's hard to be impressed.

I kinda feel sorry for the people that are presenting the shiny/nifty/"new" stuff. They're spouting off stuff that is "new" to 90% of the people they present it to. Instead, when they run into me, they're hit with a barrage of "this sounds like a combination of technologies X and y: how does it differ from them and what do they have in common", or "this sounds like it's based on a product you bought X years ago: is it that same product and, if so, what have you changed/improved in that product since you bought it" or "this sounds like a product one of your competitors was peddling 'X' month/years ago: how is your version different (or why is does it appear to be missing a competing feature of the older product)".

Oh well.

Overall, I don't care about shiny/new/etc. At the end of the day, all I really care about is "does it solve a problem I haven't already solved" and/or "does it make it easier to do things I'm already doing". The rest is just window-dressing.

Thursday, June 16, 2011

Disheartening Realization

When Puckett died, after being my pet for slightly less than seven full years, I'd hoped that the rescue we'd gotten him from had been wrong on their age estimate. When we'd brought him home, June of 2004, they'd estimated his age at about 1½ years of age. That would have made him less than nine when he died. As awesome as he was, I didn't want to think that he could have been that young. Knowing that we were the second family to adopt him (he lost his first rescue home when the couple that had adopted him got divorced), I'd sort of assumed that they must have meant he was 1½ years-old when they adopted him. This would have hopefully meant he was at least two years old, possibly over three years old when he came into our home. This would have meant he was nine or ten when we put him down at the beginning of April. Either age would still have been to young, too short a life for such a great dog, but, still: better than nine.

Recently, we adopted a new dog. It had taken about two months to find a dog that both said, "hey, you really want to take me home" and was cat compatible. The only other dog that said "take me home" pretty much failed pre-adoption cat testing. Ultimately, we found an AmBull/Pitbull-mix that both said "take me home" and gets along with cats. This is her:

A Pet ConFab

She and Grumbles frequently share my couch with each other. Basically, if I'm home, they're both on my couch with me

The other thing you might notice, if you've read prior posts on her predecessor, is that the sorta resembles Puckett. That was an accident, more than anything. I wasn't looking for a Puckett-clone. And, personality-wise, while both are/were very happy dogs, they are more different than just their gender and breed-mixes. I don't have any temptation to call out "Puckett" when I really mean her (closest I came to that was a reflex response to Donna screaming at me, "call your dog!" when she was being under-foot in the kitchen: my programmed response, after years of such entreaties was, "PUCKETT!").

When we adopted her, the rescue had her name listed as "Miss Lady". In reality, she didn't really know she had a name. However, she's very much not a lady, so, I kept the "Lady" part of the name mostly for its irony-value. She's just in recent days started responding to it as though she understands "oh, when they say 'Lady' they mean me." She's only ten months old and is still very much a puppy in her actions and outlook on the world. Seeing this puppyishness and remebering back to when we got Puckett, it becomes evident that Puckett died on the wrong side of nine years old.

Thursday, January 13, 2011

A Perspective on Consulting

When I first got in the consulting game, back in 2004, I wondered why it was consultants had such a bad rap. After spending five years working with a really good group of peers, I still had no real clue why consultants had a bad rap. I mean, I knew our group was an elite group, but I didn't think that others could have been that mediocre. I mean, if our group was as elite (as it's become evident), one really wonders why: A) partners kept trying to reduce our rates; B) customers balked at our prices; or, C) how it was the person that took over our group managed to drive our group into the ground in under two years.

I mean, I get that people always want things cheaper. If they didn't, how would Walmart exist. But, at the end of the day, if you're paying good money, one would think you'd want good results. As with many things, in consulting, you get no more than you pay for. If you go cheap, you get crappy consultants and worse results. As a group, we always performed. We came in and executed. We knew our shit cold. So, we did it quick and we did it right. Usually, we did it quickly enough that we could be done with the work early enough to do knowledge transfer and other supplemental tasks.

As a group, we rocked. Many times we got brought in, it was to clean up the messes left behind by prior, less competent consultants.

At any rate, I left that world behind. It wasn't really by choice (see prior notation about the group being managed into the ground), but that's beside the point. Now, I work for an organization that brings in vendor consultants to do the types of things I used to do for a living. As a customer, I'm now able to see, in practice, just how above-the-norm our consulting group was. I mean, every guy in our group, in addition to being experts at the things we were officially "experts" on, was also clued and flexible enough to help integrate our technologies with other operating systems, applications, platforms, networks, etc. What I see from these other consultants is people who barely know just the things they're "experts" on. If things go wrong with that software, they don't really know how to fix or recover from it. If the environment isn't exactly like they're used to, they have a hard time coping with it. If they need to do tasks that aren't strictly part of their expertness (i.e., anything not strictly the software they're managing), they're at a loss.

Ugh. SOOOoooo frustrating.

Tuesday, October 26, 2010

Bullying's Like Art or Pornography

Sure, bullying ain't cool. But how does one *objectively* determine what it is? Seems a lot like defining art or pornography. All seems rather nebulous. It all seems like we're on a slipery-slope when we try to protect people's feelings and self-esteem. Remember: it's not the obvious cases that are going to be the undoing of us all: it will be the enlargement of definitions to include the smallest of slights.

Saturday, October 23, 2010

I Can Do But Not Watch.

First-person shooters (FPS) are about my favorite class of games. I can play them for hours, enjoying the shear mindlessness of the activity. I can play them alone or in some kind of split-screen mode.

Oddly, if I have to watch someone else play, I get motion-sickness almost immediately. Don't know whether it's because a lot of the people I see play don't play particularly smoothly or if it's the lack of control of the action I'm focusing on that causes it.